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FIRST DRAFT - NOT INTENDED FOR FINAL PUBLICATION / INCORPORATION Edit

This page is a work in progress to organize the Ultra dice sets. Other pages for Epic, Rare, etc. sets are also up or coming soon. Please feel free to comment and criticize as necessary. If others agree, this new naming convention could replace or be linked to from the current Dice Sets page.

Thanks for your feedback!


Ultra Dice SetsEdit

Template Ultra_A Edit

With its strong attack multipliers in the late game, this and template Ultra_B could be considered 'ideal' dice sets. Disappointingly, in both cases, their last three dice do not live up to what comes before.

The following monsters appear to conform to the template below:

  • Capy (Neutral; core Triple Attack die, Capture Dice 68 (272 pts))
  • Codecross (Neutral; core Double Attack die, Capture Dice 75 (300 pts))
  • Covenant Guardian (Neutral; core Double Attack die, Capture Dice 66 (264 pts))
  • Czar Mii (Fire; core Fire Attack die, Capture DIce 65 (260 pts))
  • Hankor (Neutral; core Triple Attack die, Capture Dice 70 (280 pts))
  • Liveevil (Neutral; core Triple Attack die, Capture Dice 100 (400 pts))
  • Sodium Cloud (Water; core Double Water Attack die, Capture Dice 63 (252 pts))
  • Retinohypothalam (Water; core Triple Water Attack die, Capture Dice 66 (264 pts))
Dice Plan Dice
#1 Attack
#2 Attack Multiplier 1-2
#3 Double Attack
#4 Double Attack
#5 Triple Attack
#6 Quadruple Attack
#7 Quintuple Attack
#8 Sextuple Attack
#9 Sextuple Attack
#10 Attack Multiplier > 1
#11 Attack Multiplier > 2
#12 Attack Multiplier > 3
#13 Attack > 1
#14 Health > 2
#15 Health > 3

Template Ultra_B Edit

This bears strong resemblance to template Ultra_A, but with a few poison dice throughout. With the same strong attack multipliers at the same dice plan positions as template Ultra_A, template Ultra_B is just as powerful.

The following monsters appear to conform to the template below:

  • Basashi (Fire; core Triple Fire Attack die, Weekly Monsters)
  • Bell Curve (Forest; core Triple Forest Attack die, Capture Dice 78 (312 pts))
  • De Mimic (Neutral; core Triple Attack die, Capture Dice 78 (312 pts))
  • Decider For Fates (Neutral; core Triple Poison die, Capture Dice 100 (400 pts))
  • Kloppy Kat (Neutral; core Double Attack die, Capture Dice 69 (276 pts))
  • Orion (Water; core Double Water Attack die, Capture Dice 63 (252 pts))
  • Ricochet (Neutral; core Attack die, Capture Dice 68 (272 pts))
Dice Plan Dice
#1 Attack
#2 Attack Multiplier 1-2
#3 Double Attack
#4 Double Poison
#5 Triple Attack
#6 Quadruple Attack
#7 Quintuple Attack
#8 Sextuple Attack
#9 Quadruple Poison
#10 Attack Multiplier > 1
#11 Attack Multiplier > 2
#12 Attack Multiplier > 3
#13 Sextuple Poison
#14 Health > 2
#15 Health > 3

Template Ultra_C Edit

This set has the strong attack multipliers present in both templates Ultra_A and Ultra_B, but they are unlocked a little later. After dice plan #13, template Ultra_C is just as powerful.

The following monsters appear to conform to the template below:

  • Great Dragon (Neutral; core Triple Attack die, Capture Dice 88 (352 pts))
  • Green Mind (Forest; core Triple Forest Attack die, Capture Dice 95 (380 pts))
  • Nintoid (Forest; core Double Forest Attack die, Capture Dice 75 (300 pts))
  • Ultra Hexagon (Neutral; core Triple Attack die, Capture Dice 75 (300 pts))
  • Devourer (Water; core Double Water Attack die, Capture Dice 74 (296 pts))
Dice Plan Dice
#1 Attack Multiplier 1-2
#2 Attack Multiplier 1-3
#3 Triple Attack
#4 Double Poison
#5 Quadruple Attack
#6 Attack Multiplier 1-4
#7 Quintuple Attack
#8 Attack Multiplier > 1
#9 Quadruple Poison
#10 Health > 3
#11 Attack Multiplier 1-6
#12 Attack Multiplier > 2
#13 Attack Multiplier > 3
#14 Sextuple Poison
#15 Health Multiplier > 3

Template Ultra_D Edit

With an Attack Multiplier > 2 and > 3 and other decent Multipliers 1-X, this is a formidable set--however, its best multiplier unlocks at dice plan #15, or monster level 99. On monsters that have a triple attack core dice (Hoggly, Finless Shark, Wail) three Triple attack is a really powerful dice set as it dramatically increases the odds of rolling a double, leading to a x5 multiplier. (See Rolling Doubles and Triples)

The following monsters appear to conform to the template below:

  • Calculord (Neutral; core Triple Attack die, Monster Hunter)
  • Chomper (Forest; core Double Forest Attack die, Capture Dice 66 (264 pts))
  • Finless Shark (Water; core Triple Water Attack die, Capture Dice 80 (320 pts))
  • Hoggly (Fire; core Triple Fire Attack die, Capture Dice 100 (400 pts))
  • Patch v1.4 (Neutral; core Double Attack die, Capture Dice 95 (380 pts))
  • Reigndolf (Fire; core Double Fire Attack die, Capture Dice 69 (276 pts))
  • Wail (Water; core Triple Water Attack die, Capture Dice 96 (384 pts))
  • Micro Gigantor (Neutral; core Triple Attack die, Capture Dice ??? (???))
Dice Plan Dice
#1 Attack
#2 Double Attack
#3 Triple Attack
#4 Double Poison
#5 Attack Multiplier 1-3
#6 Triple Attack
#7 Quintuple Attack
#8 Quadruple Poison
#9 Attack Multiplier 1-5
#10 Attack Multiplier > 2
#11 Health > 3
#12 Health Multiplier 1-3
#13 Sextuple Attack
#14 Quintuple Poison
#15 Attack Multiplier > 3

Template Ultra_E Edit

With an Attack Multiplier > 1 and > 3 supported by other decent Multipliers 1-X, this set is formidable but less so than template D. Like template D, however, its best multiplier unlocks at dice plan #15, or monster level 99.

The following monsters appear to conform to the template below:

  • Anguloid (Neutral; core Triple Attack die, Capture Dice 80 (320 pts))
  • Death Kiss (Neutral; core Quadruple Attack die, Capture Dice 105 (420 pts))
  • Myazaki (Neutral; core Triple Attack die, Capture Dice 94 (376 pts))
  • Sqwirl (Forest, core Triple Attack die, Monster Hunter)
Dice Plan Dice
#1 Attack Multiplier 1-2
#2 Triple Attack
#3 Triple Poison
#4 Attack Multiplier 1-3
#5 Health > 1
#6 Quintuple Attack
#7 Attack Multiplier 1-4
#8 Health Multiplier > 2
#9 Attack Multiplier > 1
#10 Quintuple Attack
#11 Attack Multiplier 1-6
#12 Sextuple Attack
#13 Sextuple Poison
#14 Sextuple Attack
#15 Attack Multiplier > 3

Template Ultra_F Edit

The following monsters appear to conform to the template below:

  • Fulgon (Neutral; core Triple Attack die, Monster Hunter)
  • Ikan Bilis (Water; core Double Water Attack die, Monster Hunter)
  • Myopia (Water; core Triple Water Attack die, Capture Dice 85 (340 pts))
  • Sea All (Water; core Triple Water Attack die, Capture Dice 73 (292 pts))
  • Vert (Neutral; core Triple Poison die, Capture Dice 73 (292 pts))
Dice Plan Dice
#1 Double Attack
#2 Double Poison
#3 Triple Attack
#4 Attack Multiplier 1-2
#5 Attack Multiplier 1-3
#6 Health > 3
#7 Quadruple Poison
#8 Attack Multiplier 1-4
#9 Quadruple Attack
#10 Quintuple Attack
#11 Attack Multiplier > 2
#12 Quintuple Poison
#13 Health Multiplier 1-4
#14 Sextuple Attack
#15 Attack Multiplier > 3

Template Ultra_G Edit

Although the monsters with this template are not specifically listed as “Ultra” by the Monster Catcher, the high Attack Multiplier dice give it similar power.

The following monsters appear to conform to the template below:

  • Generic Jrpg Enemy (Neutral; core Triple Attack die, Capture Dice 74 (296 pts))
  • Rawr (Neutral; core Double Attack die, Capture Dice 75 (300 pts))
Dice Plan Dice
#1 Double Attack
#2 Attack Multiplier 1-3
#3 Triple Attack
#4 Triple Attack
#5 Triple Poison
#6 Health > 2
#7 Quintuple Attack
#8 Attack Multiplier > 2
#9 Health Multiplier > 1
#10 Attack Multiplier 1-5
#11 Health Multiplier > 2
#12 Quintuple Poison
#13 Sextuple Attack
#14 Attack Multiplier 1-6
#15 Attack Multiplier > 3

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