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Dice TypesEdit

Brief guide to Shards:

  • C = Common
  • R = Rare
  • Fi = Fire
  • W = Water
  • Fo = Forest
  • H = Health
  • U = Ultra

Dice shards can be found by killing monsters, as treasure after a stage, by releasing caught monsters, or by smashing uncut dice. When smashing uncut dice, it is best to smash multiples at once. While each uncut dice results in 2 shards, smashing in larger amounts raises the chance of rarer shards.

Shards are used to build dice from a plan. When attempting to build the dice two windows will appear. The first shows the shards you have, and the second shows the shards you need. If you are missing shards from the recipe, the game will automatically  attempt to use an ultra shard to fill the space.


Attack Edit

 
Image Name Result Description Fail Result Shards
Attack
Attack 1-6

Each roll can result in 1-6 attack points. 

2C
Double Attack
Double Attack 1-6

This attack dice value will be multiplied by two. 

1 2C, 1R
Triple Attack
Triple Attack 1-6 This attack dice value will be multiplied by three.  1 4C, 2R
Quadruple Attack
Quadruple Attack 1-6 This attack dice value will be multiplied by four.  1 6C, 3R, 1U
Quintuple Attack
Quintuple Attack 1-6 This attack dice value will be multiplied by five.  1 8C, 4R, 1U
Locked
Sextuple Attack 1-6 This attack dice value will be multiplied by six  1 10C, 5R, 1U
Attack Over 1
Attack > 1 2-6 This dice will roll a 2 or better every time. - 5C
Attack Over 3
Attack > 3 4-6 This dice will roll a 4 or better every time. - 9C
Attack Multiplier 1-2
Attack Multiplier 1-2 x1-2 This will multiply the score of your current roll by its value. - 3C, 1R
Attack Multiplier 1-3
Attack Multiplier 1-3 x1-3 This will multiply the score of your current roll by its value. - 6C, 1R
Multiplier 1-4
Attack Multiplier 1-4 x1-4 This will multiply the score of your current roll by its value. - 9C, 2R, 1U
Attack Multiplier 1-5
Attack Multiplier 1-5 x1-5 This will multiply the score of your current roll by its value. - 12C, 2R, 1U
Attack Multiplier 1-6
Attack Multiplier 1-6 x1-6 This will multiply the score of your current roll by its value. - 15C, 3R, 1U
Multiplier Over 1
Attack Multiplier > 1 x2-6 This will multiply the score of your current roll by its value. - 10C, 5R, 1U
Multiplier Over 2
Attack Multiplier > 2 x3-6 This will multiply the score of your current roll by its value. - 10C, 5R, 2U
Multiplier Over 3
Attack Multiplier > 3 x4-6 This will multiply the score of your current roll by its value. - 10C, 5R, 3U

Poison Edit

Image Name Result Description Fail Result Shards
Poison
Poison 1-6

Each roll can result in 1-6 poison.

2C, 1R
Double Poison
Double Poison 1-6

This poison dice value will be multiplied by two. 

1 3C, 2R
Triple Poison
Triple Poison 1-6 This poison dice value will be multiplied by three.  1 4C, 2R
Quadruple Poison
Quadruple Poison 1-6 This poison dice value will be multiplied by four.  1 8C, 3R
Locked

Quintuple Poison

1-6 This poison dice value will be multiplied by five.  1 12C, 3R, 1U
Locked
Sextuple Poison 1-6 This poison dice value will be multiplied by six  1 16C, 3R, 1U


Poison AllEdit

Poison damage will affect all members of the opposing party's team. Additionally, hero and monsters will receive health when opposing party members are killed due to a poison overroll.

Image Name Result Description Fail Result Shards
Locked
Poison All 1-6

Each roll can result in 1-6 poison all points.

4C, 2R
Locked
Double Poison All 1-6

This poison all dice value will be multiplied by two. 

1 5C, 3R
Locked
Triple Poison All 1-6 This poison all dice value will be multiplied by three.  1 9C, 3R
Locked
Quadruple Poison All 1-6 This poison all dice value will be multiplied by four.  1 13C, 4R
Locked

Quintuple Poison All

1-6 This poison all dice value will be multiplied by five.  1 17C, 4R, 1U
Locked
Sextuple Poison All 1-6 This poison all dice value will be multiplied by six.  1 21C, 4R, 1U
Locked
Poison All > 1 2-6 This dice will roll a 2 or better every time. (*Note: Due to a bug with the game the dice will still roll 1's) - 5C, 2R
Locked
Poison All > 2 3-6 This dice will roll a 3 or better every time. (*Note: Due to a bug with the game the dice will still roll 1's and 2's) - 6C, 3R
Locked
Poison All > 3 4-6 This dice will roll a 4 or better every time. (*Note: Due to a bug with the game the dice will still roll 1's, 2's and 3's) - 8C, 3R, 1U


Health Edit

All Health dice rolls do not do damage. Instead, they have the potential to heal the character that is rolling them. If you end your turn with a healing amount, that amount will be healed on that character. Rolling a 1 on a healing die does not cause your turn to end.

Image Name Result Description Fail Result Shards
Health
Health 1-6

All points above one are added to HP.

- 2H
Health Over 1
Health > 1 2-6 HP bonus dice that will roll a 2 or better every time. - 2C, 1R, 3H
Health Over 2
Health > 2 3-6 HP bonus dice that will roll a 3 or better every time. - 3C, 1R, 3H
Health Over 3
Health > 3 4-6 HP bonus dice that will roll a 4 or better every time. - 5C, 1R, 3H
Health Multiplier 1-2
Health Multiplier 1-2 1-2 This dice will multiply the score of your health dice by its value. - 2C, 1R, 2H
Health Multiplier 1-3
Health Multiplier 1-3 1-3 This dice will multiply the score of your health dice by its value. - 3C, 1R, 3H
Locked
Health Multiplier 1-4 1-4 This dice will multiply the score of your health dice by its value. - 4C, 2R, 4H
Locked
Health Multiplier 1-5 1-5 This dice will multiply the score of your health dice by its value. - 5C, 2R, 5H
Locked
Health Multiplier 1-6 1-6 This dice will multiply the score of your health dice by its value. - Unknown
Health Multiplier Over 2
Health Multiplier > 2 3-6 This dice will multiply the score of your health dice by its value. - 5R, 8H
Locked
Health Multiplier > 3 4-6 This dice will multiply the score of your health dice by its value. - 5R, 9H, 1U


Party Health Edit

Party Health dice rolls have the potential to heal the entire party for the amount of the roll. If the equipped monster with party health dice ends the turn without rolling a one on an attack die, the amount will heal the entire party for the rolled party health dice amount. As with standard health dice, rolling a 1 will not cause the turn to end. Health multiplier dice also apply to Party Health dice.

Image Name Result Description Fail Result Shards
Locked
Party Health 1-6

All points above one are added to party HP.

2C, 2H
Locked
Double Party Health 1-6

This party health dice value will be multiplied by two. 

- 3C, 1R, 3H
Locked
Triple Party Health 1-6 This party health dice value will be multiplied by three.  - 4C, 1R, 3H, 1U
Locked
Quadruple Party Health 1-6 This party health dice value will be multiplied by four.  - 6C, 2R, 4H, 1U
Locked

Quintuple Party Health

1-6 This party health dice value will be multiplied by five.  - 8C, 2R, 4H, 1U
Locked
Sextuple Party Health 1-6 This party health dice value will be multiplied by six.  - 10C, 3R, 5H, 1U
Locked
Party Health > 2 3-6 This dice will roll a 3 or higher every time. - 3C, 1R, 3H
Locked
Party Health > 3 4-6 This dice will roll a 4 or higher every time. - 4C, 1R, 5H, 1U


Fire
Edit

Image Name Result Description

Fail Result

Shards
Fire Attack
Fire Attack 1-6 Each roll can result in 1-6 attack points with fire element. 1 2Fi
Double Fire
Double Fire Attack 1-6 This attack dice value will be multiplied by two. 1 1C, 1R, 1Fi
Triple Fire
Triple Fire Attack 1-6 This attack dice value will be multiplied by three. 1 2C, 2R, 2Fi
Locked
Quadruple Fire Attack 1-6 This attack dice will be multiplied by four. 1 4C, 3R, 2Fi, 1U
Fire Multiplier 1-2
Fire Attack Multiplier 1-2 1-2 This dice will multiply the score of your Fire dice by its value. - 2C, 1R, 1Fi
Fire Multiplier 1-3
Fire Attack Multiplier 1-3 1-3 This dice will multiply the score of your Fire dice by its value. - 4C, 1R, 2Fi
Locked
Fire Attack Multiplier 1-4 1-4 This dice will multiply the score of your Fire dice by its value. - 6C, 2R, 3Fi, 1U
Fire Multiplier 1-5
Fire Attack Multiplier 1-5 1-5 This dice will multiply the score of your Fire dice by its value. - 8C, 2R, 4Fi, 1U
Locked
Fire Attack Multiplier 1-6 1-6 This dice will multiply the score of your Fire dice by its value. - 10C, 3R, 5Fi, 1U
Locked
Fire Attack Multiplier > 1 2-6 This dice will multiply the score of your Fire dice by its value. - 7C, 5R, 3Fi, 1U
Fire Multiplier Over 2
Fire Attack Multiplier > 2 3-6 This dice will multiply the score of your Fire dice by its value. - 7C, 5R, 3Fi, 2U
Locked
Fire Attack Multiplier > 3 4-6 This dice will multiply the score of your Fire dice by its value. - 7C, 5R, 3Fi, 3U


Water Edit

Image Name Result Description Fail Result Shards
Water Attack
Water Attack 1-6 Each roll can result in 1-6 attack points with water element. 1 2W
Double Water
Double Water Attack 1-6 This attack dice value will be multiplied by two. 1 1C, 1R, 1W
Triple Water
Triple Water Attack 1-6 This attack dice value will be multiplied by three. 1 2C, 2R, 2W
Locked
Quadruple Water Attack 1-6 This attack dice value will be multiplied by four. 1 4C, 3R, 2W, 1U
Locked
Quintuple Water Attack 1-6 This attack dice value will be multiplied by five. 1 6C, 4R, 2W, 1U
Sextuple water attack
Sextuple Water Attack 1-6 This attack dice value will be multiplied by six. 1 8C, 5R, 3W, 1U
Water Multipier 1-2
Water Multiplier 1-2 1-2 This dice will multiply the score of your Water dice by its value. - 2C, 1R, 1W
Water Multiplier 1-3
Water Multiplier 1-3 1-3 This dice will multiply the score of your Water dice by its value. - 4C, 1R, 2W
Locked
Water Multiplier 1-4 1-4 This dice will multiply the score of your Water dice by its value. - 6C, 2R, 3W, 1U
Water Multiplier 1-5
Water Multiplier 1-5 1-5 This dice will multiply the score of your Water dice by its value. - 8C, 2R, 4W, 1U
Locked
Water Multiplier 1-6 1-6 This dice will multiply the score of your Water dice by its value. - 10C, 3R, 5W, 1U
Water Multiplier Over 1
Water Attack Multiplier > 1 2-6 This dice will multiply the score of your Water dice by its value. - 7C, 5R, 3W, 1U
Water Multiplier Over 2
Water Attack Multiplier > 2 3-6 This dice will multiply the score of your Water dice by its value. - 7C, 5R, 3W, 2U
Locked
Water Attack Multiplier > 3 4-6 This dice will multiply the score of your Water dice by its value. - 7C, 5R, 3W, 3U


Forest Edit

Image Name Result Description Fail Result Shards
Forest Attack
Forest Attack 1-6 Each roll can result in 1-6 attack points with Forest element. 1 2Fo
Locked
Double Forest Attack 1-6 This attack dice value will be multiplied by two. 1 2C, 1R, 1Fo
Triple Forest
Triple Forest Attack 1-6 This attack dice value will be multiplied by three. 1 4C, 1R, 2Fo
Locked
Quadruple Forest Attack 1-6 This attack dice value will be multiplied by four. 1 8C, 3R
Locked
Quintuple Forest Attack 1-6 This attack dice value will be multiplied by five. 1 6C, 4R, 3Fo, 1U
Sextuple Forest
Sextuple Forest Attack 1-6 This attack dice value will be multiplied by six. 1 8C, 5R, 3Fo, 1U
Locked
Forest Attack > 1 2-6 This dice will roll a 2 or better every time. - 3C, 1Fo
FOREST ATTACK OV 2
Forest Attack > 2 3-6 This dice will roll a 3 or better every time. - 5C, 2Fo
Forest Multiplier 1-2
Forest Multiplier 1-2 1-2 This dice will multiply the score of your Forest dice by its value. - 2C, 1R, 1Fo
Forest Multiplier 1-3
Forest Multiplier 1-3 1-3 This dice will multiply the score of your Forest dice by its value. - 4C, 1R, 2Fo
Forest Multiplier 1-4
Forest Multiplier 1-4 1-4 This dice will multiply the score of your Forest dice by its value. - 6C, 2R, 3Fo, 1U
Locked
Forest Multiplier 1-5 1-5 This dice will multiply the score of your Forest dice by its value. - 8C, 2R, 4Fo, 1U
Locked
Forest Multiplier 1-6 1-6 This dice will multiply the score of your Forest dice by its value. - 10C, 3R, 5Fo, 1U
Forest Multiplier Over 1
Forest Multiplier > 1 2-6 This dice will multiply the score of your Forest dice by its value. - 7C, 5R, 3Fo, 1U
Forest Multiplier Over 2
Forest Multiplier > 2 3-6 This dice will multiply the score of your Forest dice by its value. - 7C, 5R, 3Fo, 2U
Forest Multiplier Over 3
Forest Multiplier > 3 4-6 This dice will multiply the score of your Forest dice by its value. - 7C, 5R, 3Fo, 3U

Special DiceEdit

Special dice

Hidden dice is a special type of dice, hidden in game code, which is assigned to a dice set, when dice value goes beyond implemented values (>176). Player can't acquire it by usual means, these dice represent an error or corruption of save data.

Special dice have "Attack" attribute, but they are pink colored. Unlike usual attack dice, special ones don't contribute anything to total attack value and don't allow to end turn, which makes them completely useless.

It's easy to fix this issue by removing corrupted dice from dice set and adding new one.

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